CHAPTER VII

1980

Computing Enters the Home

The 1980s opened on a fractured world. The Cold War had lost none of its vigor, and the East-West opposition continued to structure international relations. Yet another battlefield was taking shape: the mastery of information. The United States and the USSR pursued their space and military duel while Japan, an emerging economic power, conquered market after market through its electronics industry.

Information had become a strategic issue. The breakup of AT&T in the United States in January 1984 transformed the telecommunications sector. This break from the monopolistic model stimulated innovation. On the European side, people began questioning the grip of the PTTs on communications. Winds of change were sweeping through the economic landscape.

The service sector, expanding rapidly in Western economies, demanded appropriate tools for offices. Typists put away their typewriters, replaced by word processing systems. Accountants abandoned their calculators for electronic spreadsheets. Productivity was the watchword in the face of increasingly fierce international competition.

The purchasing power of Western households reached unprecedented levels. Color televisions now sat in most living rooms. This familiarity with consumer electronics prepared the ground for the arrival of other devices, including game consoles, video recorders and, above all, microcomputers. Computing, previously confined to businesses, was inviting itself into private homes.

Schools did not escape this technological wave. Political leaders grasped the importance of training young people in these new tools. The French plan "Computers for All" launched in 1985 illustrated this awareness. Thousands of Thomson TO7 and MO5 computers invaded schools. Other countries followed similar paths, creating a substantial educational market.

In businesses, two worlds coexisted. Large centralized systems remained present, but saw their hegemony challenged by microcomputers. Users gained independence, much to the dismay of traditional IT departments. This decentralization raised unprecedented questions about compatibility between all these systems and data sharing. Standardization was the solution.

The financial world shifted into the electronic era. Stock exchanges abandoned manual quotation for computerized systems. Transactions accelerated, their volume exploded. However, this automation revealed its limits during "Black Monday" on October 19, 1987. Automated selling programs spiraled out of control, amplifying the ongoing crash. The incident revealed the fragility of overly autonomous systems.

Communication networks modernized at breakneck speed. Optical fiber progressively replaced copper. Telecommunications satellites multiplied in orbit. In companies, people no longer settled for isolated computers—they connected them. The first commercial electronic messaging systems appeared, harbingers of an interconnected world.

Popular culture seized upon the computing phenomenon. Hollywood portrayed hackers and artificial intelligences. Tron (1982) plunged its viewers inside a computer. WarGames (1983) evoked the risk of a nuclear war triggered by a computer error. Literature was not to be outdone with the emergence of cyberpunk, of which William Gibson and his Neuromancer (1984) were the leading figures.

Software publishing established itself as a major economic sector. The multiplication of platforms created a fragmented market where each machine had its own ecosystem. Publishers competed ingeniously to win over the general public. Ergonomics became a decisive selling point. In the shadow of this commercial effervescence, the first computer viruses made their appearance, heralds of future digital battles.

A new relationship with technology developed. Computing was no longer the preserve of specialists in white coats. Amateur clubs flourished, magazines like Hebdogiciel and Byte disseminated know-how and programs to type in yourself. This democratization was accompanied by a particular philosophy when Richard Stallman launched the GNU project in 1983, the first stone in a free software movement that challenged the grip of commercial publishers.

Silicon Valley became the symbol of a new generation of entrepreneurs. Young people like Steve Jobs, Bill Gates, and Michael Dell disrupted established giants. The image of the computing genius working in a garage before conquering the world became embedded in the collective imagination. Investors flocked in, sensing the sector's growth potential.

States gradually became aware of the sovereignty issues linked to computing. Controlling digital technologies meant ensuring independence. Mastery of electronic components, operating systems, and networks was a strategic objective. Export restrictions on sensitive equipment to the Soviet bloc testified to this geopolitical dimension.

This decade initiated a transformation of society. The computer was a tool for scientific calculation or management, and a means of creation, communication, and entertainment. Its grip extended to all domains of human activity.

The end of the 1980s revealed a glimpse of a world where information would circulate without barriers. Technical innovations responded to the social aspirations of the era, between the desire for individual autonomy, the need for increased exchanges, and a thirst for modernity. Personal computing fit into this dynamic, translating into silicon the dreams of a generation.